

Is anyone using R5 1600 that plays better than me I also intend to upgrade my CPU to R7 1700, will that make the game run better My configs: CPU: PPU LLVM - SPU ASMJIT - Load liblv2.sprx only - Enable thread scheduler - Preferred SPU Threads 1 - SPU Block Size Safe GPU: Vulkan - Strict Rendering Mode - Use GPU Texture Scaling - Write Color Buffers - Anisotropic Filter Automatic Audio: XAudio2 - Downmix to Stereo Do you have audio sluttering like this. Ive also noticed that dropped items like coins randomly appear and disappear - they can be picked up even when invisible.Īside from that it seems to be running quite well, much better than my PS3 copy. Is it because I put the files on a flash drive or is it in the wrong location. When I try to boot it it says E LDR: Invalid or unsupported file format: C:UsersSarahDesktopRPCS3devhdd0discBLUS31197-Drakengard 3PS3GAMEUSRDIREBOOT.BIN. I named it that since I found this video and I assumed the folder had to have the name look like that. I put the files into a new folder named BLUS31197-Drakengard 3. Since my computer cant read blu ray discs I put the disc in my brothers computer and copied the files onto a flash drive.
Drakengard 3 pc Pc#
RPCS version 7130, using Vulkan PC spec if it matter: Core i7 6500u dual core 15W TDP when charging RAM 8gb ddr3 Intel HD 520 Log file. D-Pad - (While in menus) Choose Selection. Once I started playing I decided to write them up so it's documented someplace, at least. Crazy domains reseller programĪfter deleting shader cache the chapter work for a minute before crashing. Hi, when I was first starting the series I tried hard to look for a list of basic controls for Drakengard 3 but I couldn't find them anywhere. Sound crackle a lot when many enemies around but FPS is almost ok. The attached log is from a different run to the above video, but also showing the same problem. Settings: CPU: Preferred SPU threads 1, SPU loop detection disabled, lower SPU thread priority enabled, thread scheduler enabled GPU: Vulkan renderer, not sure exactly which graphics settings were used in this specific example, but I have identical results whether or not I have Write Color Buffers, Strict Rendering Mode, GPU Texture Scaling or Disable Vertex Cache turned on.
